Search found 43 matches

by tukuyomi
Wed Mar 06, 2019 2:23 pm
Forum: QCAD Professional
Topic: Ajout module cône
Replies: 22
Views: 2693

Re: Ajout module cône

Pour ma part, je suis dans la métallurgie, dans la tôlerie pour être exact : fumisterie et pièces d'évacuation de fumées pour inserts, poëles ou cheminées. Mon boss préfère payer pour des logiciels de dépliage/déroulage de pièces ; je préfère me les coder "maison" à mes heures perdues. Et Qcad fourn...
by tukuyomi
Wed Mar 06, 2019 1:01 pm
Forum: QCAD Professional
Topic: Ajout module cône
Replies: 22
Views: 2693

Re: Ajout module cône

Oui, c'est tout à fait ça ! D'ailleurs, sans indiscretion, dans quelle branche travailles-tu ?
by tukuyomi
Tue Mar 05, 2019 11:42 am
Forum: QCAD Professional
Topic: Ajout module cône
Replies: 22
Views: 2693

Re: Ajout module cône

@gortex3D : J'ai rajouté un script pour faire des cônes simples ; tu le trouveras à cette addresse :
https://nikel.me/~jiefk/files/qcad/
_myCone.zip -> à décompresser dans le dossier scripts/_myScripts/
_myScripts.zip (contient aussi _myCone) -> décompresser dans le dossier scripts/
by tukuyomi
Mon Mar 04, 2019 6:24 pm
Forum: QCAD Professional
Topic: Ajout module cône
Replies: 22
Views: 2693

Re: Ajout module cône

@andrew : sure thing ! :) I did not think under which licence I could release it ... Actually, It was for my personal use and had no intention to release it :) If ever you want to include it to Qcad, sure go ahead, but be sure to find very peaky customers :twisted: who'll probably want you to suppor...
by tukuyomi
Mon Mar 04, 2019 11:02 am
Forum: QCAD Professional
Topic: Ajout module cône
Replies: 22
Views: 2693

Re: Ajout module cône

-A quel endroit est il possible de modifier les couleurs d'écriture de la fenêtre de script. Je suis sur un fond foncé et les couleurs ressorte pas très bien. C'est vraiment du détail. script.ui est le fichier qui constitue la fenêtre de dialogue. Pour ma part, j'utilise qtdesigner pour éditer ce f...
by tukuyomi
Sat Mar 02, 2019 6:34 pm
Forum: QCAD Professional
Topic: Ajout module cône
Replies: 22
Views: 2693

Re: Ajout module cône

Salut, Je peux vous proposer un script de mise à plat de cônes. J'essaie de le mettre au propre avant de le poster ici. EDIT : https://nikel.me/~jiefk/files/_myScripts.zip => Décompresser le répertoire dans le dossier 'scripts' de Qcad. Au lancement de Qcad, un nouveau menu 'myScripts' apparaît just...
by tukuyomi
Wed Mar 01, 2017 7:50 pm
Forum: QCAD Professional
Topic: Hachures
Replies: 9
Views: 9112

Re: Hachures

La forme que tu veux hachurer ne forme pas une boucle fermée : Quelques causes pouvant provoquer cette erreur : - L'arc en bas à droite - côté 6.2 - de la forme se croise avec la polyligne qui suit à droite. - L'angle droit en bas à droite - juste sous la même côte 6.2- n'est pas fermé - L'arc côté ...
by tukuyomi
Wed Sep 14, 2016 10:15 am
Forum: QCAD 'How Do I' Questions
Topic: Convert Spline / Polyline with bulges
Replies: 5
Views: 1790

Re: Convert Spline / Polyline with bulges

Oops I updated to 3.15.5, and indeed, Splines are exploded to polylines and arcs ! Thanks ! I increased the Spline Tolerance in the Apps Preferences, but I still get too much entities ; weird, using the drawing I posted above, on the bottom spline, there are far more arcs toward the left. Is it poss...
by tukuyomi
Wed Sep 14, 2016 9:12 am
Forum: QCAD 'How Do I' Questions
Topic: Convert Spline / Polyline with bulges
Replies: 5
Views: 1790

Re: Convert Spline / Polyline with bulges

Am I missing some settings here ? Please consider the attached drawing. If I explode the splines here, I only get straight segments. Even if I select minimal values in App Preferences > Modify > Explode, I still get too much straight segments, meaning too much G01 gcode to write to my old Laser cutt...
by tukuyomi
Tue Sep 13, 2016 7:40 pm
Forum: QCAD 'How Do I' Questions
Topic: Convert Spline / Polyline with bulges
Replies: 5
Views: 1790

Convert Spline / Polyline with bulges

Hello !

Qcad has tools to explode Splines in straight segments, but not in arcs.

Is anyone familiar with an algorithm to convert spline to Arcs --with a bit of tolerance, of course?

Thanks
by tukuyomi
Fri Sep 09, 2016 7:56 am
Forum: QCAD Developers and Contributors
Topic: Qcad Simple API :: Polylines
Replies: 1
Views: 1751

Qcad Simple API :: Polylines

Here is a little contribution in attempting to improve addPolyline() function : function addPolyline(p, closed, grel) { //p = Array of type [ [ x, y, bulge, rel ], ..., [ ... ] ] // rel = true | false (this vector's coords are relative to previous') //closed = true | false //grel = true | false (Glo...
by tukuyomi
Thu Sep 08, 2016 3:06 pm
Forum: QCAD Developers and Contributors
Topic: QCAD User Interface Translations
Replies: 15
Views: 19830

Re: QCAD User Interface Translations

Can I make a few corrections to the French translation?
Albeit correct, a few sentences seem to be "Google-translated" --no offenses here, of course.
Do I simply need to get there (http://translate.qcad.org/fr/) ans start making corrections?
by tukuyomi
Thu Sep 08, 2016 1:12 pm
Forum: QCAD Developers and Contributors
Topic: -always-load-scripts and included .js
Replies: 1
Views: 2037

-always-load-scripts and included .js

Hi Developers ! tl; dr : How to reload included .js with the -always-load-scripts option? The long version : I'm writing a Skelton script that does all the init stuff / prototype and all those things I still don't fully understand :p Inside the Skelton.prototype.beginEvent = function() , I include("...
by tukuyomi
Thu Aug 25, 2016 1:29 pm
Forum: QCAD Developers and Contributors
Topic: Vector += vector
Replies: 2
Views: 2177

Re: Vector += vector

Thanks andrew :D Will try this asap :D Thank you !
by tukuyomi
Thu Aug 25, 2016 1:11 pm
Forum: QCAD Developers and Contributors
Topic: Vector += vector
Replies: 2
Views: 2177

Vector += vector

Hello ! I have a little question : var v = new RVector(1,2) , v1 = new RVector(4,8); qDebug("1>"+v) qDebug("2>"+v1) v.operator+=(v1); qDebug("3>"+v) What to expect, doing this? Here is what I get : Debug: 1>RVector(1, 2, 0, true) Debug: 2>RVector(4, 8, 0, true) Debug: 3>RVector(1, 2, 0, true) Is it ...

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