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[SOLVED] FlexPainter for Revision Clouds in QCAD 3.29.4.0

Posted: Mon Mar 18, 2024 3:12 pm
by QwiqDraw
Hi,
Can FlexPainter still be used with QCAD 3.29.4.0? I briefly played with it probably over a year ago. It is now greyed out under the
Misc/Script Examples/Mathematics/... menu.

I am looking for an easy method of creating revision clouds around changes in my drawings.

Thank you


QCAD version: 3.29.4.0
Date: Feb 7 2024
Qt version: 5.14.2
Compiler version: Clang 10.0.0
Build date: Feb 7 2024
Revision: 36a64236329a16ab717c92c0f4d4c83b56884ab0

Architecture: x86_64
OS: macOS
OS version: 10.16

Re: FlexPainter for Revision Clouds in QCAD 3.29.4.0

Posted: Mon Mar 18, 2024 6:24 pm
by CVH
Hi,

Most likely yes, it runs just fine under QCAD 3.29.4.0 on Windows.
And probably yes for MacOs using QT6 there I see a commit to the code by Andrew regarding that.

Remark that tools that require a selecting are grayed out without an existent selection.
FlexPainter mimics a roller stamp and requires a base entity as a trajectory to follow.

One can delete the base entity(-ies) in one go with an non-persistent option in the dialog.

Regards,
CVH

[Solved] FlexPainter for Revision Clouds in QCAD 3.29.4.0

Posted: Mon Mar 18, 2024 6:43 pm
by QwiqDraw
Hi CVH,

Selecting an entity solved it for me! Works great. Much easier than creating them manually.


Sincerely,
Qwiqdraw

Re: [SOLVED] FlexPainter for Revision Clouds in QCAD 3.29.4.0

Posted: Fri Jan 10, 2025 7:27 am
by iOne iTwo
Without FlexPainter, what's the best way to hand draw a revision cloud?

Re: [SOLVED] FlexPainter for Revision Clouds in QCAD 3.29.4.0

Posted: Fri Jan 10, 2025 8:03 am
by CVH
iOne iTwo wrote:
Fri Jan 10, 2025 7:27 am
Without FlexPainter, what's the best way to hand draw a revision cloud?
I just thought it would be a valuable tool...
Without ... Meaning: 'NOT availible', 'NOT functional', 'Not the intended result' or avoiding by preference?

- Draw a polyline shape (PL) around the intended region with several segments.
- Each node/vertex intended as a point where 2 so called 'arcs' meet.
(A bulging segment is only closely related to an Arc shape :wink: )
- Use the 'Change Segment Type' (OX) method to alter each straight segment so that it bulges outwards or inwards.
OR
- By changing each bulge factor to something else than zero in the Property Editor when the Polyline is selected.
To 1.0 for example to resemble a 180°Arc, 0.668 (~135°), 0.4142 (~90°), ...
Positive for left, negative for right or respectively outwards/inwards when CW or the inverse when CWW.

Regards,
CVH