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ON_3dVector Class Reference

#include <opennurbs_point.h>

Inheritance diagram for ON_3dVector:
ON_PlaneEquation

Public Member Functions

bool Decompose (const ON_3dVector &, const ON_3dVector &, const ON_3dVector &, double *, double *, double *) const
 
double Fuzz (double tolerance=ON_ZERO_TOLERANCE) const
 
int IsParallelTo (const ON_3dVector &other, double angle_tolerance=ON_DEFAULT_ANGLE_TOLERANCE) const
 
bool IsPerpendicularTo (const ON_3dVector &other, double angle_tolerance=ON_DEFAULT_ANGLE_TOLERANCE) const
 
bool IsTiny (double tiny_tol=ON_ZERO_TOLERANCE) const
 
bool IsUnitVector () const
 
bool IsUnsetVector () const
 
bool IsValid () const
 
bool IsZero () const
 
double Length () const
 
double LengthAndUnitize ()
 
double LengthSquared () const
 
double MaximumCoordinate () const
 
int MaximumCoordinateIndex () const
 
double MinimumCoordinate () const
 
int MinimumCoordinateIndex () const
 
 ON_3dVector ()
 
 ON_3dVector (const double *)
 
 ON_3dVector (const float *)
 
 ON_3dVector (const ON_2dPoint &)
 
 ON_3dVector (const ON_2dVector &)
 
 ON_3dVector (const ON_2fPoint &)
 
 ON_3dVector (const ON_2fVector &)
 
 ON_3dVector (const ON_3dPoint &)
 
 ON_3dVector (const ON_3fPoint &)
 
 ON_3dVector (const ON_3fVector &)
 
 ON_3dVector (double x, double y, double z)
 
 operator const double * () const
 
 operator double * ()
 
bool operator!= (const ON_3dVector &) const
 
double operator* (const ON_3dPoint &) const
 
double operator* (const ON_3dVector &) const
 
double operator* (const ON_3fVector &) const
 
double operator* (const ON_4dPoint &) const
 
ON_3dVector operator* (const ON_Xform &) const
 
ON_3dVector operator* (double) const
 
ON_3dVector operator* (float) const
 
ON_3dVector operator* (int) const
 
ON_3dVectoroperator*= (double)
 
ON_3dPoint operator+ (const ON_2dPoint &) const
 
ON_3dVector operator+ (const ON_2dVector &) const
 
ON_3dPoint operator+ (const ON_2fPoint &) const
 
ON_3dVector operator+ (const ON_2fVector &) const
 
ON_3dPoint operator+ (const ON_3dPoint &) const
 
ON_3dVector operator+ (const ON_3dVector &) const
 
ON_3dPoint operator+ (const ON_3fPoint &) const
 
ON_3dVector operator+ (const ON_3fVector &) const
 
ON_3dVectoroperator+= (const ON_3dVector &)
 
ON_3dVector operator- () const
 
ON_3dPoint operator- (const ON_2dPoint &) const
 
ON_3dVector operator- (const ON_2dVector &) const
 
ON_3dPoint operator- (const ON_2fPoint &) const
 
ON_3dVector operator- (const ON_2fVector &) const
 
ON_3dPoint operator- (const ON_3dPoint &) const
 
ON_3dVector operator- (const ON_3dVector &) const
 
ON_3dPoint operator- (const ON_3fPoint &) const
 
ON_3dVector operator- (const ON_3fVector &) const
 
ON_3dVectoroperator-= (const ON_3dVector &)
 
ON_3dVector operator/ (double) const
 
ON_3dVector operator/ (float) const
 
ON_3dVector operator/ (int) const
 
ON_3dVectoroperator/= (double)
 
bool operator< (const ON_3dVector &) const
 
bool operator<= (const ON_3dVector &) const
 
ON_3dVectoroperator= (const double *)
 
ON_3dVectoroperator= (const float *)
 
ON_3dVectoroperator= (const ON_2dPoint &)
 
ON_3dVectoroperator= (const ON_2dVector &)
 
ON_3dVectoroperator= (const ON_2fPoint &)
 
ON_3dVectoroperator= (const ON_2fVector &)
 
ON_3dVectoroperator= (const ON_3dPoint &)
 
ON_3dVectoroperator= (const ON_3fPoint &)
 
ON_3dVectoroperator= (const ON_3fVector &)
 
bool operator== (const ON_3dVector &) const
 
bool operator> (const ON_3dVector &) const
 
bool operator>= (const ON_3dVector &) const
 
double & operator[] (int)
 
double operator[] (int) const
 
bool PerpendicularTo (const ON_3dPoint &, const ON_3dPoint &, const ON_3dPoint &)
 
bool PerpendicularTo (const ON_3dVector &)
 
void Reverse ()
 
void Rotate (double angle, const ON_3dVector &axis)
 
void Rotate (double sin_angle, double cos_angle, const ON_3dVector &axis)
 
void Set (double x, double y, double z)
 
void Transform (const ON_Xform &)
 
bool Unitize ()
 
void Zero ()
 

Static Public Member Functions

static const ON_3dVectorUnitVector (int)
 

Public Attributes

double x
 
double y
 
double z
 

Static Public Attributes

static const ON_3dVector UnsetVector
 
static const ON_3dVector XAxis
 
static const ON_3dVector YAxis
 
static const ON_3dVector ZAxis
 
static const ON_3dVector ZeroVector
 

Constructor & Destructor Documentation

◆ ON_3dVector() [1/11]

ON_3dVector::ON_3dVector ( )

◆ ON_3dVector() [2/11]

ON_3dVector::ON_3dVector ( double x,
double y,
double z )

◆ ON_3dVector() [3/11]

ON_3dVector::ON_3dVector ( const ON_2dVector & v)

◆ ON_3dVector() [4/11]

ON_3dVector::ON_3dVector ( const ON_2dPoint & p)

◆ ON_3dVector() [5/11]

ON_3dVector::ON_3dVector ( const ON_3dPoint & p)

◆ ON_3dVector() [6/11]

ON_3dVector::ON_3dVector ( const double * v)

◆ ON_3dVector() [7/11]

ON_3dVector::ON_3dVector ( const ON_2fVector & v)

◆ ON_3dVector() [8/11]

ON_3dVector::ON_3dVector ( const ON_3fVector & v)

◆ ON_3dVector() [9/11]

ON_3dVector::ON_3dVector ( const ON_2fPoint & p)

◆ ON_3dVector() [10/11]

ON_3dVector::ON_3dVector ( const ON_3fPoint & p)

◆ ON_3dVector() [11/11]

ON_3dVector::ON_3dVector ( const float * v)

Member Function Documentation

◆ Decompose()

bool ON_3dVector::Decompose ( const ON_3dVector & X,
const ON_3dVector & Y,
const ON_3dVector & Z,
double * a,
double * b,
double * c ) const

◆ Fuzz()

double ON_3dVector::Fuzz ( double tolerance = ON_ZERO_TOLERANCE) const

◆ IsParallelTo()

int ON_3dVector::IsParallelTo ( const ON_3dVector & other,
double angle_tolerance = ON_DEFAULT_ANGLE_TOLERANCE ) const

◆ IsPerpendicularTo()

bool ON_3dVector::IsPerpendicularTo ( const ON_3dVector & other,
double angle_tolerance = ON_DEFAULT_ANGLE_TOLERANCE ) const

◆ IsTiny()

bool ON_3dVector::IsTiny ( double tiny_tol = ON_ZERO_TOLERANCE) const

◆ IsUnitVector()

bool ON_3dVector::IsUnitVector ( ) const

◆ IsUnsetVector()

bool ON_3dVector::IsUnsetVector ( ) const

◆ IsValid()

bool ON_3dVector::IsValid ( ) const

◆ IsZero()

bool ON_3dVector::IsZero ( ) const

◆ Length()

double ON_3dVector::Length ( ) const

◆ LengthAndUnitize()

double ON_3dVector::LengthAndUnitize ( )

◆ LengthSquared()

double ON_3dVector::LengthSquared ( ) const

◆ MaximumCoordinate()

double ON_3dVector::MaximumCoordinate ( ) const

◆ MaximumCoordinateIndex()

int ON_3dVector::MaximumCoordinateIndex ( ) const

◆ MinimumCoordinate()

double ON_3dVector::MinimumCoordinate ( ) const

◆ MinimumCoordinateIndex()

int ON_3dVector::MinimumCoordinateIndex ( ) const

◆ operator const double *()

ON_3dVector::operator const double * ( ) const

◆ operator double *()

ON_3dVector::operator double * ( )

◆ operator!=()

bool ON_3dVector::operator!= ( const ON_3dVector & v) const

◆ operator*() [1/8]

double ON_3dVector::operator* ( const ON_3dPoint & v) const

◆ operator*() [2/8]

double ON_3dVector::operator* ( const ON_3dVector & v) const

◆ operator*() [3/8]

double ON_3dVector::operator* ( const ON_3fVector & v) const

◆ operator*() [4/8]

double ON_3dVector::operator* ( const ON_4dPoint & h) const

◆ operator*() [5/8]

ON_3dVector ON_3dVector::operator* ( const ON_Xform & xform) const

◆ operator*() [6/8]

ON_3dVector ON_3dVector::operator* ( double d) const

◆ operator*() [7/8]

ON_3dVector ON_3dVector::operator* ( float f) const

◆ operator*() [8/8]

ON_3dVector ON_3dVector::operator* ( int i) const

◆ operator*=()

ON_3dVector & ON_3dVector::operator*= ( double d)

◆ operator+() [1/8]

ON_3dPoint ON_3dVector::operator+ ( const ON_2dPoint & p) const

◆ operator+() [2/8]

ON_3dVector ON_3dVector::operator+ ( const ON_2dVector & v) const

◆ operator+() [3/8]

ON_3dPoint ON_3dVector::operator+ ( const ON_2fPoint & p) const

◆ operator+() [4/8]

ON_3dVector ON_3dVector::operator+ ( const ON_2fVector & v) const

◆ operator+() [5/8]

ON_3dPoint ON_3dVector::operator+ ( const ON_3dPoint & p) const

◆ operator+() [6/8]

ON_3dVector ON_3dVector::operator+ ( const ON_3dVector & v) const

◆ operator+() [7/8]

ON_3dPoint ON_3dVector::operator+ ( const ON_3fPoint & p) const

◆ operator+() [8/8]

ON_3dVector ON_3dVector::operator+ ( const ON_3fVector & v) const

◆ operator+=()

ON_3dVector & ON_3dVector::operator+= ( const ON_3dVector & v)

◆ operator-() [1/9]

ON_3dVector ON_3dVector::operator- ( ) const

◆ operator-() [2/9]

ON_3dPoint ON_3dVector::operator- ( const ON_2dPoint & v) const

◆ operator-() [3/9]

ON_3dVector ON_3dVector::operator- ( const ON_2dVector & v) const

◆ operator-() [4/9]

ON_3dPoint ON_3dVector::operator- ( const ON_2fPoint & v) const

◆ operator-() [5/9]

ON_3dVector ON_3dVector::operator- ( const ON_2fVector & v) const

◆ operator-() [6/9]

ON_3dPoint ON_3dVector::operator- ( const ON_3dPoint & v) const

◆ operator-() [7/9]

ON_3dVector ON_3dVector::operator- ( const ON_3dVector & v) const

◆ operator-() [8/9]

ON_3dPoint ON_3dVector::operator- ( const ON_3fPoint & v) const

◆ operator-() [9/9]

ON_3dVector ON_3dVector::operator- ( const ON_3fVector & v) const

◆ operator-=()

ON_3dVector & ON_3dVector::operator-= ( const ON_3dVector & v)

◆ operator/() [1/3]

ON_3dVector ON_3dVector::operator/ ( double d) const

◆ operator/() [2/3]

ON_3dVector ON_3dVector::operator/ ( float f) const

◆ operator/() [3/3]

ON_3dVector ON_3dVector::operator/ ( int i) const

◆ operator/=()

ON_3dVector & ON_3dVector::operator/= ( double d)

◆ operator<()

bool ON_3dVector::operator< ( const ON_3dVector & v) const

◆ operator<=()

bool ON_3dVector::operator<= ( const ON_3dVector & v) const

◆ operator=() [1/9]

ON_3dVector & ON_3dVector::operator= ( const double * v)

◆ operator=() [2/9]

ON_3dVector & ON_3dVector::operator= ( const float * v)

◆ operator=() [3/9]

ON_3dVector & ON_3dVector::operator= ( const ON_2dPoint & p)

◆ operator=() [4/9]

ON_3dVector & ON_3dVector::operator= ( const ON_2dVector & v)

◆ operator=() [5/9]

ON_3dVector & ON_3dVector::operator= ( const ON_2fPoint & p)

◆ operator=() [6/9]

ON_3dVector & ON_3dVector::operator= ( const ON_2fVector & v)

◆ operator=() [7/9]

ON_3dVector & ON_3dVector::operator= ( const ON_3dPoint & p)

◆ operator=() [8/9]

ON_3dVector & ON_3dVector::operator= ( const ON_3fPoint & p)

◆ operator=() [9/9]

ON_3dVector & ON_3dVector::operator= ( const ON_3fVector & v)

◆ operator==()

bool ON_3dVector::operator== ( const ON_3dVector & v) const

◆ operator>()

bool ON_3dVector::operator> ( const ON_3dVector & v) const

◆ operator>=()

bool ON_3dVector::operator>= ( const ON_3dVector & v) const

◆ operator[]() [1/2]

double & ON_3dVector::operator[] ( int i)

◆ operator[]() [2/2]

double ON_3dVector::operator[] ( int i) const

◆ PerpendicularTo() [1/2]

bool ON_3dVector::PerpendicularTo ( const ON_3dPoint & P0,
const ON_3dPoint & P1,
const ON_3dPoint & P2 )

◆ PerpendicularTo() [2/2]

bool ON_3dVector::PerpendicularTo ( const ON_3dVector & v)

◆ Reverse()

void ON_3dVector::Reverse ( )

◆ Rotate() [1/2]

void ON_3dVector::Rotate ( double angle,
const ON_3dVector & axis )

◆ Rotate() [2/2]

void ON_3dVector::Rotate ( double sin_angle,
double cos_angle,
const ON_3dVector & axis )

◆ Set()

void ON_3dVector::Set ( double x,
double y,
double z )

◆ Transform()

void ON_3dVector::Transform ( const ON_Xform & xform)

◆ Unitize()

bool ON_3dVector::Unitize ( )

◆ UnitVector()

const ON_3dVector & ON_3dVector::UnitVector ( int index)
static

◆ Zero()

void ON_3dVector::Zero ( )

Member Data Documentation

◆ UnsetVector

const ON_3dVector ON_3dVector::UnsetVector
static

◆ x

double ON_3dVector::x

◆ XAxis

const ON_3dVector ON_3dVector::XAxis
static

◆ y

double ON_3dVector::y

◆ YAxis

const ON_3dVector ON_3dVector::YAxis
static

◆ z

double ON_3dVector::z

◆ ZAxis

const ON_3dVector ON_3dVector::ZAxis
static

◆ ZeroVector

const ON_3dVector ON_3dVector::ZeroVector
static

The documentation for this class was generated from the following files: