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QCAD
Open Source 2D CAD
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An input event for a graphics scene. More...
#include <RInputEvent.h>
Public Member Functions | |
RVector | getCursorPosition () const |
RGraphicsScene & | getGraphicsScene () const |
RGraphicsView & | getGraphicsView () const |
RVector | getModelPosition () const |
RVector | getScreenPosition () const |
bool | isValid () const |
RInputEvent (const RVector &position, RGraphicsScene &s, RGraphicsView &v, qreal devicePixelRatio=1.0) | |
Copyright (c) 2011-2018 by Andrew Mustun. More... | |
void | setCursorPosition (const RVector &v) |
void | setModelPosition (const RVector &v) |
void | setScreenPosition (const RVector &v) |
virtual | ~RInputEvent () |
Protected Attributes | |
RVector | cursorPosition |
RVector | modelPosition |
RGraphicsScene & | scene |
RVector | screenPosition |
RGraphicsView & | view |
An input event for a graphics scene.
The coordinates in a mouse event are available as scene coordinates or screen coordinates from the view the event originated.
RInputEvent::RInputEvent | ( | const RVector & | position, |
RGraphicsScene & | s, | ||
RGraphicsView & | v, | ||
qreal | devicePixelRatio = 1.0 |
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Copyright (c) 2011-2018 by Andrew Mustun.
All rights reserved.
This file is part of the QCAD project.
QCAD is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
QCAD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with QCAD.
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virtual |
RVector RInputEvent::getCursorPosition | ( | ) | const |
RGraphicsScene & RInputEvent::getGraphicsScene | ( | ) | const |
RGraphicsView & RInputEvent::getGraphicsView | ( | ) | const |
RVector RInputEvent::getModelPosition | ( | ) | const |
RVector RInputEvent::getScreenPosition | ( | ) | const |
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inline |
void RInputEvent::setCursorPosition | ( | const RVector & | v | ) |
void RInputEvent::setModelPosition | ( | const RVector & | v | ) |
void RInputEvent::setScreenPosition | ( | const RVector & | v | ) |
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