Open Source 2D CAD
RInputEvent Class Reference

An input event for a graphics scene. More...

#include <RInputEvent.h>

Inheritance diagram for RInputEvent:
RCoordinateEvent REntityPickEvent RMouseEvent RWheelEvent

Public Member Functions

RVector getCursorPosition () const
RGraphicsScenegetGraphicsScene () const
RGraphicsViewgetGraphicsView () const
RVector getModelPosition () const
RVector getScreenPosition () const
bool isValid () const
 RInputEvent (const RVector &position, RGraphicsScene &s, RGraphicsView &v, qreal devicePixelRatio=1.0)
 Copyright (c) 2011-2018 by Andrew Mustun. More...
void setCursorPosition (const RVector &v)
void setModelPosition (const RVector &v)
void setScreenPosition (const RVector &v)
virtual ~RInputEvent ()

Protected Attributes

RVector cursorPosition
RVector modelPosition
RVector screenPosition

Detailed Description

An input event for a graphics scene.

The coordinates in a mouse event are available as scene coordinates or screen coordinates from the view the event originated.

Scriptable:\nThis class is available in script environments.\n

Constructor & Destructor Documentation

◆ RInputEvent()

RInputEvent::RInputEvent ( const RVector position,
RGraphicsScene s,
RGraphicsView v,
qreal  devicePixelRatio = 1.0 

Copyright (c) 2011-2018 by Andrew Mustun.

All rights reserved.

This file is part of the QCAD project.

QCAD is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

QCAD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with QCAD.

◆ ~RInputEvent()

RInputEvent::~RInputEvent ( )

Member Function Documentation

◆ getCursorPosition()

RVector RInputEvent::getCursorPosition ( ) const

◆ getGraphicsScene()

RGraphicsScene & RInputEvent::getGraphicsScene ( ) const

◆ getGraphicsView()

RGraphicsView & RInputEvent::getGraphicsView ( ) const

◆ getModelPosition()

RVector RInputEvent::getModelPosition ( ) const

◆ getScreenPosition()

RVector RInputEvent::getScreenPosition ( ) const

◆ isValid()

bool RInputEvent::isValid ( ) const
true If the position of the event is valid.

◆ setCursorPosition()

void RInputEvent::setCursorPosition ( const RVector v)

◆ setModelPosition()

void RInputEvent::setModelPosition ( const RVector v)

◆ setScreenPosition()

void RInputEvent::setScreenPosition ( const RVector v)

Member Data Documentation

◆ cursorPosition

RVector RInputEvent::cursorPosition

◆ modelPosition

RVector RInputEvent::modelPosition

◆ scene

RGraphicsScene& RInputEvent::scene

◆ screenPosition

RVector RInputEvent::screenPosition

◆ view

RGraphicsView& RInputEvent::view

The documentation for this class was generated from the following files: